AI Insights · Timothy · October 2021
Top 5 3D Realistic Games on Android in Lebanon Q3 2021
Discover the performance of the top 5 3D realistic games on Android in Lebanon during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 3D realistic games on the Android platform in Lebanon showcased varying trends in downloads, revenue, and active user metrics. Data from Sensor Tower provides a detailed look into the performance of these apps.
PUBG MOBILE exhibited fluctuating weekly revenue, starting at around $4K at the end of June and dipping to $901 in early September, before recovering to approximately $2K by the end of the quarter. Weekly downloads for the game saw a significant rise from 4.8K in late June to over 10K by mid-September. The game maintained a strong user base, with active users peaking at 348K in early July and stabilizing around 329K by the end of September.
Extreme Car Driving Simulator showed consistent weekly downloads, peaking at about 6.8K in mid-July and gradually declining to around 3.8K by the end of September. The game had a stable active user base, with numbers hovering around 24K to 28K throughout the quarter. Revenue remained minimal, with occasional peaks reaching up to $4.
Dr. Driving maintained steady weekly downloads, with a peak of approximately 5.9K in mid-July. Active users showed a slight increase from 41.5K at the end of June to around 48.1K by mid-July, before settling at about 43K by the end of the quarter. The game did not generate significant revenue during this period.
Special Forces Group 2 experienced a gradual increase in weekly downloads, starting at 3.2K in late June and reaching around 4K by mid-September. Active users followed a similar trend, peaking at 15.6K in mid-September. The game did not report any revenue during this quarter.
Street Racing HD saw a notable spike in weekly downloads, hitting 6.1K in early July before declining to 1.7K by the end of September. Active users saw a sharp increase from 5.2K at the end of June to over 11K by mid-September, before dropping to around 6.3K by the end of the quarter. No revenue was reported for this game during the period.
For more detailed insights and data, visit Sensor Tower.